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  For the first half of the year, we did Engineering. In this course, we researched and went through the design process of how engineers design products. We had challenges where we had to design and build a product that had all the requirements needed. Then, we would test them to see how well they would work. Some of the challenges that we did were the "Supply Drop Challenge," and the "Balloon Car Challenge."

 

  These challenges helped us learn more about the different types of engineering and allowed us to experience that in a fun, yet educational way. After testing out our product, we would then do reflections to how we started out our plan, to drawing our paper prototype, to then building our final product. Overall, this was a very interesting unit. 

 

  This unit shows my ability to design something that would be helpful to others because I was able to learn the different types of engineering there was. Also, this class was very hands-on, so we would always be building and creating our own products. This shows my achievement because I not only learned the design process of an engineer, I was able to build something of my own that had all of the components that were required.

 

 

 

Supply Drop Challenge and Balloon Car Final Product

  In the second half of the year, we switched to Globaloria, is the design process of creating your own video game. Like last year, we used Adobe Flash to make our video games. This time, we made action games, with timers, platforms, and start screens. In our design process, we had to come up with a game genre that had an educational concept. For my game, my idea was to focus on germs and viruses. The name of my game was "Germ Blaster." In my game, the player was a cell, and they had to use the arrow keys to jump on the platforms and collect the DNA cells while avoiding the virus.

 

  If the player is caught by the virus, they lose health. The goal is to collect all of the DNA cells without losing all of your health. This process took a while, since we had to add code into our game, and one little mistake in the code would mess up the whole entire game. However, in the end, I think that my game turned out very well.

 

  Duing this unit, I was able to learn so much more about coding objects and buttons that I thought that I would learn. The process was a little bit different from last year, but I think that having the experience of using Adobe Flash really helped me in this design process. This shows my achievement because I was able to learn how to do new things to my game, while still having fun. At times it was challenging, but the end result is really worth it.

 

 

 

 

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